Big Screen Game With Bees

I'M COVERED IN BEES!
This game is a silly idea for a large public screen like the one in millenium square. I'd use some sort of blob detection to make Zombie Bees (Zombees, a mascot-like creature my group is working with this year) swarm around the people in the square.

This would also work with regular common garden ZombIES but I think that would probably freak people out a bit. Nobody's going to complain about being virtually attacked by something as cute as:

zombeezombee2


Bawww.. Anyway.. There's a game idea here too, the zombees are slow, but troublesome in numbers. They don't like sudden movements though.. So, anyone with a savior complex can run around the square waving their arms and scaring away the killer swarm. As they do this, hopefully some sort of coloured aura would build up around them, maybe a little floating crown appear above them to show they're the best bee-wrangler.

Past this point I'm really not sure what else happens in the game!

Umm.. I had thought perhaps if the Zombees manage to mob someone for long enough their aura becomes red, and capable of sapping the player's aura. But this sounds complex and confusing for the poor camera, I think it'd be better to just leave it at that and have there be no more point. How would you tell a player in the square that you're dead and they aren't allowed to play any more anyway? That would be a bit harsh.

Oh well, maybe implying there is much more of a point would be funny on the off-chance that more people start running around for hours scaring away imaginary bees expecting something exciting to happen.

Here's my original Photoshop scribble of the idea..

beesq



saloonlogo

An idea for an iphone casual arcade game. It has elements similar to some old classics. See the spooky swamp page for more about the iphone's specs and advantages.


You take the core gameplay (using cover, tryng to shoot another cowboy) and theme of 
Outlaw (atari 1978)
outlaw

Add the "destroyable cover" element from;
Space Invaders (Taito 1978)
space

Take the perspective and similar art style (but in pixel graphics and err, less cheap looking) to;
Diner Dash (Gamelab 2003)
diner

Take the analogue control input (though using a finger to drag behind the player) from
Breakout (Atari 1976)
breakout


In Saloon of Doom, you (and another player over wifi?) are stood behind the bar of a saloon, chaos breaks out and you end up with thugs hiding behind toppled tables, jumping out and shooting at you. The scenery would mostly be destructable. There would be a vertacle stripe behind you to move your finger up and down and move your cowboy/gun-toting barmaid.

I think there'd be an optional mode where you can make kegs behind the bar that are damagable and ultimately explosive, giving the game an extra element of base defense.. You'd get a bonus for saving all the beer! Enemy bandits would be able to throw cartoon style bombs over the bar, but you'd be able to a) throw them back or b) shoot them in mid-air.


saloonmock

Above shows a very rough mockup.. The player(s) at the left of the screen. Bandits occasionally walk through the door and take cover behind a table. Over time they gradually dash to tables closer to the bar, until ultimately the jump over and hurt you in a melee attack before a canned animation knocks them out.

You'd drag your thumb up and down the left side tapping the right to fire/throw back bombs. Each consecutive stage would have more and quicker bandits who use the cover more intelligently/poke out for shorter times.

A 2 (or 4!) player vs mode with no defensive bar (just tables between) could be a lot of fun too.

There would be online highscores.




 

Intro


Games

Game 1:
Spooky Swamp (Developed & Prototyped)

Game 2&3:
Big Screen &
Saloon Of Doom (ideas & scraps)